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"We want to get the kind of reality that a camera can't get"

-Richard Williams

Welcome to my portfolio!

From Dallas, I am a visual development, modeling, and look development artist with a focus on 3D animation and games. December 2024 marked the completion of my B.S. in Visualization from Texas A&M University and I am excited to bring my skills into the professional world.

Through my work, I aim to explore ways to express intense emotion that I cannot put into words, based upon experiences that have drastically altered how I see the world around me. Through these explorations, I hope to inspire others with similar struggles to find ways to express themselves. Much of my work centers around subject matter very close to reality, but I enjoy twisting those elements through manipulating color and form. My concept work is heavily influenced by video game character design trends of the 90s/early 2000s and aesthetics that I frequently observed from growing up in a big city environment.

Programs

Adobe Suite (Photoshop, Illustrator, After Effects, InDesign), Blender, Clip Studio Paint, Autodesk Maya, Pixar Renderman, ZBrush, Substance Painter, Python Scripting, Unreal Engine

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© 2026 by Emilie Sangerhausen. Proudly created with Wix.com

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